The
Weapons of
Interstate
'76
V. 1.2
This
information presented in this article originally appeared in the August
'97 issue of Playkill Magazine but has since been updated. All data gathering
by INT Thibor, and INT Toxy. Article used with authors permission by SSS.
All version 1.2 changes will be marked in blue text. 1.2 mods by INT SuiCyco.
Much of the following
is already in the manual, but I've taken out the parts that aren't needed
to rate a weapon over all... AND I've corrected the MANY mistakes as well.
Take a look at the tables briefly, then take a bit of a look at the different
weapons from my point of view, with the statistics in mind.
-Thibor
The
Munitions
Weapon
|
Rounds/Min
|
Range
(meters)
|
Speed
(meters/second)
|
Ammo Cap
|
Damage/Round
(pts of
armor)
|
Damage/Second
(pts of
armor)
|
Overall
Grade
|
.30 Cal
MG
|
592
|
150
|
900
|
2000
|
.89
|
8.9
|
25%
|
.50 Cal
MG
|
592
|
300
|
1200
|
2000
|
1.44
|
14.2
|
70%
|
7.62mm
|
1178
|
500
|
1500
|
4000
|
.63
|
12.34
|
68%
|
20mm
|
239
|
150
|
400 |
350 |
4.8 |
19.12 |
74% |
25mm |
179 |
300 |
600 |
300 |
5.62 |
16.77 |
64% |
30mm |
121 |
500 |
800 |
250 |
12.82 |
25.85 |
90% |
FireRite |
120 |
1000 |
300 |
60 |
11.9 |
23.8 |
89% |
AIM-Nein |
32 |
2000 |
900 |
15 |
22.5 |
10.67 |
92% |
DrRadar |
13 |
3000 |
200 |
10 |
38 |
8.23 |
35% |
HE
Mortar |
176 |
100 |
20 |
80 |
Area
of Effect |
Unattained |
75% |
WP
Mortar |
184 |
100 |
20 |
70 |
Area
of Effect |
Unattained |
95% |
Cluster
Bomb |
123 |
100 |
20 |
30 |
Area
of Effect |
Unattained |
79% |
EZKill
Mortar |
176 |
100 |
20 |
40 |
Area
of Effect |
Unattained |
30% |
The
Flamers
Weapon |
Out
of Fuel
(seconds) |
Range |
Weight |
Ammo
Cap |
To
Kill A Bus |
Overall
Grade
(100 being best) |
Flame
Thrower |
45 |
40 |
40 |
800 |
3.8
seconds |
80 |
Gas
Launcher |
39 |
35 |
60 |
700 |
3.3
seconds |
60 |
Napalm
Hose |
34 |
30 |
120 |
600 |
2.6
seconds |
65 |
PC Gamer's
Idiots
Ah...
what could be worse than some newbie with 4 Dr. Radars?
A newbie with 4 Dr. Radars that works for PC Gamer.
Have you seen these guys? They even put their FACES on those idiotic cheese-mobiles.
2 out of the 3 "strategists" for PC Gamer in the July 97 issue had at least
THREE Dr. Radars, if not 4. The other guy had 2,
and a Cluster bomb.
Now that I've
gotten THAT off my chest, I'll write a bit about each of the weapons, and
their uses (beyond the obvious... if you are on this page at all, you probably
already know how to turn your engine off for Dr.Cheese
shots and stuff).
Slug
Throwers
The
slug throwers are what the heart of the game was MEANT to be, but as any
multiplayer, fast-paced, kill-ya-quick type of game, Interstate '76 is
a game of the fastest kill coming out on top. Very few of these weapons
have the backbone to cause cars to dodge for their lives. Some in fact,
aren't worth even putting on the car, when there is a better (and sometimes
PRICED cheaper) weapon out there that can do the same thing more efficiently.
Slug throwers
tend to work best in close quarters, and in slashing attacks. Firing them
blindly in the general direction of a target usually doesn't result in
anything but ammo loss.
IGNORE the 30cal
Machine Gun. Not only is it's range poor, it does just about NO damage
to moving vehicles in a lag environment. The only thing this weapon has
going for it is the fact that you might damage your opponent because he/she
will be IGNORING the fact they are getting hit with it... and for good
reason.
In looking at
the stats, the only thing that the 7.62mm has an
advantage over the 50cal is the range and a much
more rapid fire rate. The problem with it
is that even with it's faster firing rate, it does LESS damage per second
than the 50cal on a stationary target. On
a moving target, the 7.62 is often capable of doing more damage, due to
it's higher bullet velocity and better turret tracking abilities.
Some of the 7.62mm shots do not register a damage
packet during a game because there are so many shots hitting at around
the same time. If you have to make a choice between a 50cal
and a 7.62mm, go with the 50cal.
Not always true, because if your game connection
is stable, the 7.62 is deadly dangerous. Hitting
something more than 300 meters away should be done with something else
anyway, you are NOT going to hit anything moving that far away with a 7.62mm,
even if it CAN reach that far.
The Cannons
are intriguing because they pack more punch, in less slugs. The trade off
is fire rate, but if you know your lag, and you are a good aim, these are
the weapons for you. During testing, it was uncovered that the 25mm
only has range advantage over the 20mm, which has more
ammo, a faster firing rate, and due to that fact, does more damage a second
than it's 25mm counterpart.
The nasty one
is the 30mm. This is the only slug thrower that has
punch enough to be a finishing weapon. By "finishing weapon", I mean opening
fire with it on a trapped or otherwise stationary target. You can do this
by forcing someone to shut down their engine (via using Dr.
Cheese, or a Turret) and then ramming them,
or you can just oil slick them into a wall or a hard spin. One is pretty
gross, 2 30mm are deadly.
Rockets
and Missiles
These
weapons are good for both long and short range, and as a whole, do more
damage than any slug thrower, save the 30mm Cannon.
Although each of the 3 types mentioned here are all self propelled weapons,
they each have their strong and weak points, and likewise have winning
tactics for firing AND dodging them.
The FireRite
rocket is easily the best priced weapon on the AVA
Price list. (AVA pricelist has since changed)
That isn't to say it is the most ACCURATE priced, it is to say you get
more bang for the buck with this weapon than any other (This distinction
used to be held to the WP Mortar, which has since
been repriced after its true functionality was realized).
At the same
cost as the completely useless 30cal Machine Gun,
this triple firing deadfire rocket launcher delivers 3 missiles that EACH
do 11.9 damage. Read the chart carefully... that means that if you hit
with ALL three, the damage done is only surpassed by a single direct hit
with a Dr. Radar. Its problems are ammo consumption,
slow rate of fire, and slow air speed to target. Again, if you know lag,
and you can aim well, these are the weapons for you.
The Aim-Nein
is probably just now being realized as one of the most useful weapons in
the game. This is mainly because they were GROSSLY overpriced on the AVA
Price list when it was first made public, but since has been marked down
to a reasonable price for mass consumption.
Its ability
to lock on and hit a target with or without radar lock is its strongest
feature, not to mention it has a VERY high velocity to the target. It does
22+ points of damage when it hits, making
it one of the many one hit killers when fighting the smaller cars. Drawbacks
are that you must attain a weapons lock* before firing, it has a VERY small
ammo capacity, and can be dodged by a driver that is expecting Aim-nein
activity with little or no effort by just driving perpendicular to the
launcher.
*The
Weapons Lock refers to the fact that you must line up the launcher to one
of 3 different types of targets: one that is moving directly away from
the launcher, one that is moving directly toward the launcher, or one that
is completely stationary. Any lateral movement by the target perpendicular
to the launcher will break this lock, making
the probability for the missle to achieve target very low.
The DrRadar
missile was, at first, the most devastating weapon in the game because
you actually had to read the manual to find out how to live after someone
shot one at you. Shut that engine off, and this is weapon is practically
taking up space on a hardpoint. Note
that it can befired in the same manner as a firerite rocket; dumbfired
without lock. Many
drivers out there drive with the engine off just because they can, not
because they are afraid of DrR's but because not
being on radar is a good thing.
The DrR
has only one strong point: if it hits, it does GOBS of damage. Everything
else about this weapon is complete trash. Low fire rate, low ammo capacity,
slow air velocity, and did I mention that you can't possibly hit anyone
with them unless they are asleep at the wheel?
I didn't mention
the Cherub Missile, and not because you have to hack to get it. You don't.
One of the stock variants of the Moth Truck has a "blank" weapon... that's
the Cherub. I didn't mention it because it is just a bigger DrRader that
only gives you 3 shots. Good luck.
UPDATE!
I got confused on this issue, as I knew that the Moth had a "special weapon"
at the same time that I knew that you could get the Cherub in the final
mission of the Trip. Whoops! The Moth has the HADES Cannon, not the Cherub
Missile. Sorry.
And I also didn't
do a test on the Hades, not because it sucks, but because no one plays
with the Moth, at least not competitively, and that is what this article
is about.
Mortars
and Bombs
The
Mortars, as many of my loyal readers know, have
been the subject of many opinionated discussions (and arguments) in the
AVA Community. I'd say the most contributing factor to this is the fact
that Chase didn't quite see mortars as being as deadly as they really are
at first... so he priced them as being cheaper than just about EVERY slug
thrower (or was it ALL slug throwers... been a while since that first price
list was used...).
The fact that
most battles are fought up close in this game (mainly because most of the
weapons can't do a damn thing to someone far away...) makes mortars and
bombs the most effective way to kill in the game of Interstate '76, bar
none.
What's that
you say? They can't shoot very far? They don't shoot in a straight line?
You only get a few shots?
NONE of that
makes any difference to the advantages of the explosive shell weapons.
Fast fire rate, parabola flight path (it flies in an arc... possibly OVER
things like hills and walls), area of effect explosion, and extremely high
damage... not to mention damage per second.
Although I was
unable to come up with a definite number of armor points, the HE
mortar alone was able to kill a school bus in 15 direct hits. For those
of you paying close attention to the weapons specs chart above,
that is roughly 4.634 SECONDS to kill a bus with a SINGLE HE
mortar. Granted, the armor on one side of the bus was only 50, but
that isn't much more than MOST of the cars that we drive.
The HE
Mortar gives you a good amount of shells, fires fast, and does good
damage. Its area of effect is quite small though, but that problem is solved
by having more shells. Fire more shots while in motion, and you can MAKE
a larger "area of effect" yourself without missing the ammo.
The WP
Mortar has only slightly less ammo, but fires a bit faster, and does
(as far as I can tell) significantly more
damage than its HE counterpart.
What makes this weapon the highest rated weapon on my chart is the fact
that it's area of effect is VERY large, but not so large that driving at
moderate to high speeds TOWARDS your shots will harm or kill you. You'd
have to be firing a forward shot going around 120 to get hit by your own
shot if you were driving in a straight line on level ground.
The Cluster
Bomb is a VERY devastating weapon, and the choice of newbies everywhere.
The reason being that you can drop into a game with 4 of these mothers
on a Manta (or ANY quad mounter car...) and begin to kill large amounts
of people using little or no skill.
Before you start
sending me hate mail because YOU use Cluster Bombs,
read on. I've done a few tests with Cluster Bombs
in my "spare time" for the specific reason of writing this page. I made
such a Manta (with 4 Cluster Bombs and a fire
dropper) and changed my name to "ClustersRcheese" and dropped into as many
games as I could find on the i76 server.
I said that
newbies could get lots of kills with this car, and I was right. But someone
that has played this game FAR too much for his own good (me) using such
a car, is damn near unstoppable. Not only did I kill many people with VERY
little problem, I was bombarded with hateful slander about people hating
clusters... and hating anyone that would make
a car like that. Maybe my name had something to do with it?
Perhaps... but
mainly it was probably that I could poke about in a map with my engine
off most of the time, wait for a furball to take place, and then go in
there and kill EVERYONE with a single salvo of all four. After a bit of
this, many games would reach the point of commentary like: "kick that guy
with the clusters" or "everyone team up on
ClustersRcheese" or I would just get booted by some host that would rather
kick me than learn how to fight against 4 clusters.
Side Note: One
guy DID stay and try to fight me, and he did pretty damn good. The truly
funny thing is that he was incognito like myself and was practicing for
an IDOC match! Hats off to INT Madhatter for killing me a few times with
such a shitty car! :)
Disclaimer: before
I started killing people in each of these games, I spoke out something
to the effect of "prepare to get beat by cheese" to all in the game. In
fact, every time someone joined, I warned that I was using 4 Cluster Bombs.
I was also not a jerk to anyone... aside from not letting anyone have a
CHANCE to kill me because they were dead. :)
The bottom line
on Clusters is: I'm glad they cost a lot on
the AVA Price List.
I have a very
small amount to say about EZKill Mortars.
In doing "shoot the bus" tests, I was stationary and slowly approached
the bus, NOT targeting it. When I felt that I was close enough I pulled
the trigger. The first shot was very short of the bus, but that isn't really
relevant. What IS of note is that while I shot from a motionless position
and completely missed the bus, I TOOK DAMAGE FROM THE MORTAR.
Throw that one
in the trash. Damn thing can't hit anyone in lag that is MOVING anyway.
Not a good front mortar unless you drive backwards.
Flamers
Aside
from Toxy*, the flamers are a VERY dangerous
weapon indeed. The ability to go right through armor or chassis and start
damaging equipment is one of the truly nasty ways to kill someone. Just
by looking at the spec To Kill A Bus one can see
that the torches can be the fastest kill in the game. And if they don't
kill after you get a slight hit using them, your target is now red, and
can be shot with the infamous .45 head shot, or mowed down easier by your
other weapons because chances are their car is now crippled with either
engine or suspension problems, or they lost some wheels.
In doing the
very limited possible testing with the flame throwers, I realized that
any of them more expensive than the regular Flame-thrower
are just a waste of cash. The Flame-thrower
shoots farther, lasts longer (has more fuel), and costs less then the Gas
Launcher. The only draw back is that the Flame-thrower
takes .5 seconds
longer to kill a bus?
If you are going
to burn someone, you only have to do it for a split second to make them
red so you can headshot them. If you want to burn them to death, .4 seconds
is not going to make a difference because chances are the only way you
can kill someone with flame directly is to catch them with them not moving.
The pluses and
minuses for the two other burners are the same save the fact that both
the Gas Launcher and the Napalm
Hose don't last as long and don't shoot as far as the Flame-thrower,
yet only beat its kill time by mere split seconds.
*Toxy is a member
of the Hollow Points, and is also a resident of the same city I live in.
He is the butt of many of my jokes because he closely resembles my butt.
If you are offended by my brutal treatment of my good friend, try picking
on him. It's fun. ;)
Droppers
Land
mines crash games for me all the time, and since bloxdroppers effectively
do the same thing to chassis as Land mines do to armor, and they both stay
on the map FOREVER until someone runs over them, they'd probably crash
games for me too. But people don't play with Blox, so who cares (which
is odd because if you think about it, it would be a very fast kill to go
through some peoples chassis to kill them... some of my cars only have
15 points of chassis in the front).
The other two
droppers... the ones that don't STAY there all day, are both excellent
weapons to have.
The Fire Dropper
is a usual weapon of choice, especially if you are well versed in the use
of the .45. To the dismay of many drivers, a slightly toasted car is wide
open for headshots, even though they may have virgin white armor. Too bad,
so sad.
A tip for people
who don't like the fire + .45 combo: don't go into fire drop. It's bad.
Oil slicks are
a finesse weapon that is being used more and more, and is already the choice
for drivers that are particularly fond of using Mortars. A stationary target
is a dead target when using mortars, and oil can make someone stop pretty
quick.
If someone is
using mortars against you and you go through oil... do NOT hit your breaks.
Try your damnedest to run with the slide as long as you can, even if you
have no control. Like I said we... er... mortar lovers are just WAITING
for you to panic and hit the breaks. It means we... er... they... get to
kill you with out having to work for it.
Turrets
Turrets
have their place in this game. Although I didn't do any "testing" with
them for this article, I have played with and against them with some success.
Heavier weapons appear to have slower tracking
turrets.
To me, turrets
have only two purposes in a multiplayer game. First is to shoot hackers
in helicopters. You knew THAT was coming. Second, is to force people to
drive without their engines on.
The damage turreted
weapons do is usually secondary. By forcing an engine shut off, you can
ram someone into stopping, and annihilate their car while they try to get
going again. In a lag environment, a stopped target HAS NO LAG, and is
easily hit and killed by the more powerful weapons (mortars, flamers, 30mm).
Many times,
the turret gets thrown off by a number of things, the most obvious of which
is the fact that your opponent isn't exactly where your turret is pointing
all the time, due to lag. Another reason is cup holders, which have been
confirmed to "cause opponents to miss 10% of the time" and I think this
also refers to turret aiming. I could be wrong.
Turreted FireRites
and Aim-neins are also rather sick, because you won't know you are targeted
until it is too late. Slug Thrower turrets have this nasty knack of revealing
that you are locked when they accurately shoot at your car while the guy
shooting them isn't aiming at you. Down goes the engine, no more turret
use.
Conclusion?
Well,
I've taken a close look at weapons for both the benefit of my fellow drivers,
and myself. I didn't find many things surprising in the results that I
didn't already know... except for just a couple of things.
- The
25mm Cannon isn't really worth it. The 20mm is faster to the kill.
- The Gas Launcher
and Napalm Hose are only SLIGHTLY faster than the Flame-thrower.
- EZKill Mortars
are perhaps the weirdest acting weapon in the game.
- DrRadars are
a really good weapon, because PC Gamer says so. Not.
I hope you guys
and gals had as much fun reading this as I had researching and writing
it. See you on the highway.
|